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illustrator , concept-artist

What skills are needed to draw?

24 october 2014
in categorie : Tutorials
artwork by David Revoy


It's rare to get a big picture of the skills you need to learn when you start to draw or paint figurative art from imagination...  I receive many emails about it ; beginner are often lost, and miss a sort of general page. That's what I'm trying to solve here with a sort of table of content : to list the skills you need to know and practice to get better at drawing and painting figurative artworks. Each mini chapter attempt to explain with my words the 'what', the 'why' and the 'how' in the clearest and shortest possible way. So, then it's easier to get the big picture and search for specific tutorials with your favorite search engine. I propose also this 'map' to anyone wanting to improve or perfecting their drawing/painting skill. I'll use this overview myself to drive my training exercises or review missing or weak points on my artworks. If you start drawing from scratch here is my advice : be generalist at first and learn a bit of all to get the basics, then focus on specific areas one by one.

From blue sketch to digital in Krita

22 august 2014
in categorie : Tutorials
artwork by David Revoy
This is a tutorial about the "traditional to digital" topic. You'll see all the step I use for drawing, scanning and cleaning my webcomic Pepper&Carrot
In the first part of the tutorial, I'll show you my choice for sketching, and 'inking' with pencil.
In the second part, we will scan the lines, and clean them in Krita to keep only the pencil artwork.
In the last part, I'll show how to tint the lines, and make them transparent to be ready to receive a full color work later.

The following tutorial is released under a Creative Commons Attribution License , and indirectly sponsored by my Patreons.

Project Gooseberry (in progress)

15 april 2014
in categorie : Open Movies
artwork by David Revoy

video teaser of the project

Project Gooseberry  is the code name for Blender Foundation's 5th Open Movie project,
to produce a feature animation film using Open Source software. Official preproduction
start on Jully 2014, but I could already make visual for it on December 2013.

Here are early artworks, they might not end in the future movie.

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