Here is an experimentation I made around Shichimi and a small temple of Ah. I'm learning a lot and discover new way to approach Krita, light, shape, edges, values, painting and brushes. It is still too early to know if I'll be quick enough to use this technique for the next episode; I need to test more things before trying to do that on more than 30 panels because I probably gain a lot for the rendering/shading but I'm loosing a lot for the drawing on another side (that's why I took a theme where she turns her back to the camera; easier on a drawing POV). The big risk with a more realistic shading on cartoony design is the uncanny valley. I'll probably have to reinject a stylisation of the shape and proportion in the process.