Tons of potions, part.1 : 3D

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Source file for corrections/translation ( libreoffice draw, *.odg ) is available in this folder



License: "Tons of potions, part.1 : 3D" by David Revoy − CC-BY 4.0
Tags:  #tutorial  #krita  #blender   | Download: Markdown
15 comments

15 comments

link Will Deonne  

That is a FANTASTICALLY INTELLIGENT WAY to do the potions.

Impressive! Inspirational!

Jealousy! Ha :-)

link Daulat Neupane  

That was a very smart use of particle system. Thanks David!

link Mizero blaise  

WOW tout simplement chapeau & merci pour tout les tutos, sache que tu m'a inspiré. :D

link Kakachiex  

Wow really useful tutorial thanks

link Md Sumon  

Wow ! what a beautiful tutorials . Very awesome .

link RamonMiranda  

Really nice tips for 2d artists. I admire the way how David inspires lot of people. me included. So have a nice end of year and rest to start 2016 with lot of energy. In technical side you always give nice tips with blender ,easy to follow.

link Samuel  

Wow, I did not know that you can use blender to make 2D renders, I love to make 3D as a hobby. Great work!!!.

link ArtfulButterfly  

incredible!! thanks for showing us the process.. so much hardwork and brilliant idea!

link Amzad Hossin  

I have no words to describe it. Just beautiful. Thanks

link Alica  

Wow cool, it´s look wunderful but i don´t understand how you get the blender ducument into krita for colouring?
Thanks for all , your tutorials so helpful !!

link David Revoy Author,

@Alica : Hey, to import a Blender render in Krita, you need to render the Blender project as a image and save it on your disk as *.PNG for example. Saving a render as image is a common option on the rendered image viewer in Blender. Then you can transform the white of the rendered picture in transparant with the filter Color>Color to alpha.

link JA12  

@Alica
The lines are rendered, or in other words an image is calculated based on what is in the scene and what the camera sees. Render settings are in step 6.

Once the render is done, you have to save the image separately because it's just one frame (animations go in the output folder specified in render properties -> output). You can save the rendered image from the image menu -> save image as (or press F3), the dialog also has format options on the left.

That image can then be brought in Krita.

link Moritz Molch  

As a small tip, I found an interesting add-on for Blender that can calculate and set the camera focal length and rotation if the drawing is in 2 point perspective. It is called BLAM (https://github.com/stuffmatic/blam) and can really make it a breeze to insert 3D objects into drawings. I am currently using it with "Manuel Bastioni Lab" (http://www.manuelbastioni.com) to get some proportionally correct humanoids into my drawings (wip: http://imgur.com/6OSWheb) and I thought I'd share it because I find it really helpful.

Kind regards,
Moritz

link David Revoy Author,

Oh thank you! Good plugin!

link Dana  

This is awesome! Thanks for the tutorial.


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