19 december 2012, Classified in : Projects
Here are samples of the work I did for BlueFlame Publishing on the project "Hamnasya - Askaryl's Grimoire" , a role playing gamebook released on the App Store for iPhone and Ipad on December 15th. ( exist in English and French version )
I'm happy to had been part of this production, the team is brillant and full of ideas. It was also a deep kid's dream for me to work on a gamebook ( wikipedia link , if you don't know what is a gamebook ). I read so much of them on paper back in the 80s/90s , switching page into a maze of page numbers. The visual theme of the quest is clearly around a classic dark fantasy, with creatures , fighting , magical powers, items and big landscapes.
If you want to have a good time reading an interactive book with epic background music, fully illustrated and fighting rolling virtual dice ; this one is for you ! .. well, if you own an Ipad or a IPhone. Here as an open-source contributor and advocate, I prefer to eat my socks than buying a Apple product buy an Android devices.
My job on the production period was done between summer 2011 and till January 2012, a bit before starting working on "Tears of Steel" open movie.
All illustrations were done using Krita development ( between 2.3 and 2.4 ) with a bit of post prod in Gimp. Thanks for the many lighting debug from the Krita team at this moment !
I worked threw a *.ora pipeline and the export for BlueFlame Publishing were hi-res PNG sRGB 8bit.
Here is a little bonus to see the making of one of the 35 speedpainting :
Here is the cinematic trailer done to tease the app , produced by Delapost Paris :
Classified in : Projects